Single sheet (1 Month) Expense Tracker with Category Selection (Track 1 month of expenses on a single sheets, where you can set a category for each expense, and view how much you spent in each category).1-Year Expense Tracker (1 tab per month) (Track 1 year of expenses, where each month has its own tab).1-Year Expense AND Budget Tracker (Budget for each expense) (Track 1 year of expenses + budget on a single sheet, where you can set a budget for each expense).1-Year Expense AND Budget Tracker (Monthly budget) (Track 1 year of expenses + budget on a single sheet, where you can set a budget for each month).1-Year Expense Tracker (Track 1 year of expenses, where each month has its own tab).1-Month Expense AND Budget Tracker (Budget for each expense) (Track 1 month expenses + budget on a single sheet, where you can set abudget for each expense).
1-Month Expense AND Budget Tracker (Monthly budget) (Track 1 month expenses + budget on a single sheet, where you can set an overall monthly budget).1-Month Expense Tracker (Track 1 month of expenses on a single sheet).
Each section contains a link to get a copy of the template. Scroll down further to see image examples, and detailed instructions on how to use each template. Here is a full list of the budget and expense templates. Thievery > barter.Every template/tracker comes with a graph that will visually display your expenses! You'll be able to see totals for each different expense type, for each different month, and you'll also be able to see your total overall. Make one char your persuasion, one your loremaster, and the other 2 thievery chars. Focus on providing armor survivability and buffs. Geo2->Hydro2->Pyro2->necro3->Geo10/hydro10 (as much as you can boost them). Or polymorph over scoundrel for base damage increases.Ĭhar4: Pure support. Huntsman3->aero2->Ranged10->Scoundrel5+, with a focus on boosting crit rates. Personally I'd put points in dual wield (as that base damage boost gets the 150%+scoundrel% boost) then focus on crit damage.Ĭhar3: Either repeat char2 or go archer with extreme maneuvability and abuse of the skill that gets damage boosts from distance (sniper). Arguably getting crit damage is better because of backstab, but increasing base damage adds tons more damage to your backstab crit as well. So far it works great (tactician mode) if you focus on phys dmg :)īesides the summoner builds I hear about being OP (Haven't tried summoner yet).Ĭhar 1: Warfare3->polymorph5->warfare10->polymorph10, 2handed weapons.Ĭhar2: Scoundrel3->polymorph3->either dual wield 10 or dual wield 5 ->scoundrel 10. Havent quite decided what her 2nd focus should be but considering a bit of geo. Can raise totems in poison to heal fane and can summon the incarnate to deal phys dmg and taunt. Buff Fin and a little Wits (for initiative). Buff strength and some constitution.įane as cleric with 2hand to heal and deal damage. With a little Geo to buff and use poison on fane to heal. Sebille (to get the wings for free and early on) Polymorph with Shield and Onehand. When faced with a High Phsyical defence enemy, let the Conjurer and Cleric eat away there low magical resist.Ī well balanced team thats easy to understand for beginers and lets you pretty much do what you want.
Take Bull Horns (a must) and any of the remaining polymorph skills (I personally prefer chameleon over Tentacles)įocus on Phsyical dmg and then use your polymorph skills for CC. Originally posted by Panic Fire:MC - Polymorph 2